1. Tech Specs For Jazzy's Characters by Jazzy
Name: Turbo
Allegiance: Triptobot, Autobot
Vehicle form: Air Wing
Former Personality: Tracker
Motto: "A duty must be done, no matter your dislike for it."
Profile:
Unlike some of the other Triptobots, who have problems distinguishing between
this life and their former lives, Turbo has combined them. He is as much Tracker
as he is Turbo, using the combined experience and knowledge to help him lead
the Triptobots. He might be described as a bit sad-opticed, short, and soft-spoken,
but he is as much a fighter as any of his subordinates. He just doesn't enjoy
it or take it as a game. Turbo searched out the Autobots in order to pay a debt
to his friend Stargazer, and he intended to keep it, no matter what. The Triptobot
leader is careful but not paranoid, though he is nervous around Prime and the
other team leaders, fearing he'll make an idiot of himself.
Abilities:
In robot mode, Turbo is completely unarmed, with the exception of the ever present
Breaker. In Air Wing mode, he is also unarmed, but he can fly at speeds of about
1500 mph, though since Breaker is usually riding him, he has to keep his speed
low enough for the smaller robot to get on. Like all the Triptobots, he's equipped
with Decepticon leg engines, which is his preferred mode of transportation.
Weakness:
Due to his injuries on the Triptohex colony, he is completely dependent on Breaker
to relay messages from his brain to the rest of his body. If Breaker gets extremely
agitated or active, the relays get too crowded and Turbo locks up. He is also
completely dependent on Breaker for weaponry, and because of this, has problems
with any other kind of weapon, shooting with the all the accuracy of a blind
rookie.
* * *
Name: Star Blade
Allegiance: Triptobot
Vehicle form: Helicopter
Former Personality: Piledriver
Motto: "Stealth and strength shall win the battle together where alone they cannot."
Profile:
There's not much to say about Star Blade. He is an incredible warrior, the best
strategist of the Triptobots, and one dull guy. Originally, the Star Blade body
was supposed to house the three-part Avatar personality, but complications made
it useless for that purpose, and Piledriver's cerebro circuits and personality
components were added. Unfortunately, the connections aren't perfect to the
vocalizer, giving him a strange voice he doesn't use often. Star Blade remembers
nothing of his former life, and doesn't try to. He is perfectly content in his
role as second-in-command, completely loyal, and ready to fight at a moments
notice.
Abilities:
In Helicopter mode, he had a top speed of 500 mph on Triptohex, but in Earth's
somewhat heavier gravity, it's cut down to 400 mph with a range around 1000
miles. He's equipped with a pair of automatic ion disrupters. In robot mode,
Star Blade wields two hexium swords that can cut through all but the strongest
armor and his "star-spitter" that can fire 200 electrically charger,
razor stars a minute.
Weakness:
Aside from a tendency toward taking on too many enemies at a time, Star Blade
has no weaknesses.
* * *
Name: Breaker
Allegiance: Triptobot
Alternate Form: Double-barreled multipurpose weapon
Former Personality: Micro
Motto: "I follow orders, but I don't hafta like it"
Profile:
The above quote pretty much shows Breaker's feelings toward anybody other than Turbo. He has an undying sense of complete loyalty to the Triptobot leader that stems from a continuous subconscious link with Turbo. He is always near the other robot, aware of his major responsibility in the health of his leader. Breaker's fun loving and care free, very different from the serious, calm scientist Micro was, leaving any other responsibilities to just about anyone who comes along.
Abilities:
Breaker has an incredible subspace armory, stocked with a plethora of ammunition
he's gathered from the Triptobots millions of years of space wandering. Anything
from stun beams to a full fusion blast can pop out of his barrels at Turbo's
command, though the more power he uses, the fewer the shots he can fire. With
his subconscious link to the Triptobot leader, Turbo really needn't even voice
his order, though he does so just to make it clear to the other Triptobots.
Weakness:
Breaker is the smallest Triptobot, smaller than any of the other Autobots, and
even Rumble and Frenzy have a good foot in height over him. He's the only Triptobot
without leg engines, and is dependent on Turbo to get around. Breaker sometimes
burns himself out in a fight, leaving Turbo and himself high and dry.
* * *
Name: Booster
Allegiance: Subject to change :-)
Alternate Form: Tiger, Lowrider sportscar
Former Personality: Streaks
Motto: "I'm a two sided coin, and both sides'll rip your head off."
Profile:
Vicious and merciless, she's not your normal female, and she's never had to
prove herself to anyone. Booster has a terrible problem with duality, forever
fighting over control of her body with the building residual personality of
Streaks. While Turbo has a combined personality with Tracker, Booster is completely
at odds with her lingering former personality. She's young, not particularly
overly intelligent, and is unendingly belligerent and foul-mouthed. She'd rather
fight than do just about anything else, and prefers the simple company of the
Dinobots to her Triptobot companions, whose jokes can easily go over her head
and cause her to lash out.
Abilities:
In Tiger mode, her claws are just like Star Blade's swords, and she would rather
use them than anything else, slicing at any enemy. In sportcar mode, she is
unarmed but can make it to speeds of about 300 ground miles per hour, if the
road is clear and straight. In robot mode, she wields a pair of precision laser
pistols, which she uses with above average skill.
Weakness:
Her dual personality can catch her in the middle of a fight and leave her more
open to attack in her confusion. Also, in tiger mode, her energon is burned
at nearly 90% efficiency, giving her tremendous speed, strength, and agility,
but for only a short period of time. After that she is immensely weak or subject
to complete collapse, leaving her wide open to any Decepticon around. Booster
also has a tendency to flip in sportscar mode.
* * *
Name: Turfkicker
Allegiance: Triptobot
Vehicle mode: Dunebuggy
Former personality: Zinc
Motto: "War's like Monopoly. I just wanna be sure I've got Boardwalk when its all said and done."
Profile:
Turfkicker thinks everything is a game. He's a wise-cracker with no sense of
justice, but fights because he likes to play. He takes it personally when someone
tries to shoot him, and will do anything to get back at the person after that,
relentlessly badgering and firing till he scores a hit. Turfkicker loves Earth,
he finds it a perfect place to practice some of his choicer moves, and loves
to regale anybody with stories of the Triptobots adventure and wanderings in
space. He rags on everyone, but its all in good fun. Turfkicker can get along
with just about anybody.
Abilities:
In Dunebuggy mode, Turfkicker's huge wheels can grind up or climb over just
about anything, bouncing him all over the place, which limits him weapons accuracy
in vehicle mode. In robot mode, he wields two concussion blasters. His best
trick is creating a dust or dirt cloud around and enemy, them picking them off
from a safe distance, easily picking them out with his incredibly advance optics
that'll let him pick out a needle in a haystack....from two miles away!
Weakness:
Turfkicker is one of the least armored Triptobots, making him lighter weight
for better speed. He also has a tendency to get dejected when he can't use his
dust storm, leading him to brood instead of fight.
* * *
Name: Sky Shot
Allegiance: Triptobot
Vehicle form: Flatjet
Former personality: Trample
Motto: "If you think I'm good....Well, pits, you're right!"
Profile:
Sky Shot is the egotist of the group, confident in his abilities to the extreme.
He has good reason to, though, for he's their most expert flying warrior. He's
faster and more agile in vehicle mode than any of the other Triptobots, which
makes him all the more disconsolate over his robot form. Trample, his first
personality, was terribly clumsy, and Sky Shot continues the legacy, unable
to move with any amount of assurance in his robot form. One wrong step could
land him on his back, where'd he'd be about as safe as a turtle on its back
in the middle of the expressway. So he stays in jet mode, shrinking himself
down until he's able to fit almost anywhere.
Abilities:
In robot and flat jet mode, Sky Shot uses a shrapnel shooter to slice through
his enemies. If that doesn't work, he flies in close and slices Decepticons
with his razor-edged wings. In jet mode, his max speed is Mach 2, with a range
of about 2000 miles.
Weakness:
Aside from his robot mode, Sky Shot is also not very heavily armored, and once
shot, he has to slow his speed severely, leaving himself even more open to secondary
attacks.
* * *
Name: Wavehopper
Allegiance: Triptobot
Vehicle form: Heavy cruiser, Heavy Tank
Former Personality: Shakes
Motto: "How about I sit this war out?"
Profile:
Wavehopper's not a fighter. He's bulky and heavy in both of his vehicle forms
and in robot mode, he has the slowest reflexes of any of the Triptobots. He'd
rather sit on the sidelines and watch, or just pilot the Iron Wing, one of his
greatest joys. And that's exactly what Turbo let's him do. Wavehopper serves
as a homebase during a fight, where his thick hide can protect Jumpstart or
any of the wounded and as a life boat for any problems over a watery area. So
Wavehopper is completely content with his life, owing most of it to the Triptobot
leader, who the Autobots feel lets Wavehopper get away with too much.
Abilities:
In heavy cruiser, he can close up completely, air tight, and sink to the ocean
bottom, away from any warriors, then use his engines to 'hop' up to the surface
again, boosting off reefs and rocks in the water. In tank mode, he's equipped
with an acidic concussion cannon, firing explosive acid-filled grenades up to
a mile away. He can use this weapon in any of his modes.
Weakness:
As stated above, he's heavy and slow. He also has the idea that since Turbo
says he doesn't have to fight, that the enemy's not allowed to fire on him.
He's is quickly disillusioned on the battle field, but there is very little
that can puncture his thick hide.
* * *
Name: Fall-Out
Allegiance: Triptobots
Vehicle Form: Multipurpose Cargo Carrier
Former Personality: Avatar
Motto: "We fix things, we don't destroy."
Profile:
Fall-Out is the last survivor of a three robot team consisting of himself, and
two Transformers named Bail-Out and Take-Out, both of which were destroyed in
the last Triptohex battle. As part of the three part personality Avatar, Fall-Out
had an extremely strong connection with the other two, still using the "we"
pronoun whenever any of them spoke, though they had variable personalities.
Fall-Out is an innocent in this war, a crack mechanic, and essential to the
Triptobots. He kept the Iron Wing flying for over 5 million years and has limited
knowledge in First Aid. Like Wavehopper, he stays out of fights, though he does
retrieve wounded or casualties whenever possible.
Abilities:
In vehicle and robot mode, Fall-Out is unarmed. In vehicle mode, he can rearrange
his shape in order to accommodate anything that needs to be carried. His name
comes from the fact that he's completely impenetrable to almost any radiation.
He could have been walking in downtown Hiroshima and not looked any bit the
worse for it.
Weakness:
His lack of weapons can leave him high and dry in a battle, though the other
Triptobots are always on the look out for him. He also suffers from indecision
often, automatic subspace coms going out to his two companions who are no longer
there, for correlation.
* * *
Name: Jumpstart
Allegiance: Triptobot
Vehicle mode: Intensive care/Surgical bed
Motto: "My job is to keep them runnin'. Their job is to keep me out of the fight."
Profile:
Jumpstart wouldn't fight if his life depended on it. He's proved that a countless
number of times and will continue to do so. He created the Triptobots to do
the fighting for the colony, and since he's all that's left of the colony, he
thinks they should fight instead of him. This attitude really gets to some of
the Autobots, but the Triptobots are used to it. Jumpstart is a crack medic,
having designed most of the procedures and techniques that brought the Triptobots
to life and keep some of them alive and he's rightfully proud of his abilities.
Abilities:
He's another unarmed team member, a perfect target in his Surgical scanner bed
mode, though he doesn't change to it in the battle field often. In that mode,
he can scan and repair the slightest corroded circuit or speck of rust and can
keep an injured Transformer alive on life support for over 3 hours.
Weakness:
The lack of armament and the non mobile transformation leave him an easy target,
though he's usually stationed behind Wavehopper, who can take any pot shot the
Deceps lob at them.
The End